CROSS†CHANNEL: 人には人が、必要だと思いました

Around a month ago I finished a second playthrough of my favourite eroge CROSS†CHANNEL, and despite attempts to move on to other games I’ve been stuck basking in the afterglow ever since. I was conflicted about whether writing this post would be worthwhile—after all, most eroge fans are already familiar with the game and it’s so articulate that it may as well be analysing itself. But in honour of Taichi I decided it was only fitting to use this blog as my hokora and 記録 my feelings about the game as best I can while they’re still fresh in my mind.

Continue reading “CROSS†CHANNEL: 人には人が、必要だと思いました”


Hashimoto Tsumugu’s classic light novel series 半分の月がのぼる空 (Hantsuki) is about a boy named Yuuichi who is hospitalised for a mild, curable illness. At the hospital he meets, befriends and falls in love with a terminally ill girl named Rika. Beyond that, Hantsuki is a story about the ubiquitous struggle to live in the moment and appreciate the fleeting, transient beauty of life and love, an idea which the series is holistically constructed to express.

Continue reading “空には、半分の月が輝いていた。”

鬼畜王ランス, More Like Kichiku-oh shit this is a good game

So I was gonna just do a Twitter thread on this but when I sat down to start writing it became immediately apparent I had too much to say on this to try to chop it up into 280 character pieces. I finally played 鬼畜王ランス over the last couple weeks and managed to get most of the endings, seeing the lion’s share of what the game had to offer in the process. Maybe one day I’ll try to 100% the game, but for now this… this is enough.

Continue reading “鬼畜王ランス, More Like Kichiku-oh shit this is a good game”

蛇足: How Did This Get Made? No, seriously, how the fuck did this get made?

Waffle’s 蛇足 (Dasoku) ended up being one of my favourite new eroge releases of 2020. Written and planned by Sakuraba Maruo as an official pseudo-sequel to his infamous 2014 title 駄作 (Dasaku, published by a different brand named Cyclet; one of my personal favourite eroge ever), Dasoku had pretty big shoes to… not even attempt to fill. See, Dasoku recognises the folly of trying to meaningfully build on a story as complete as Dasaku’s. Instead it subverts, perverts and even openly parodies its predecessor. At face value, it could uncharitably be called a bastardisation of everything Dasaku stood for. But precisely because of this, Sakuraba is able to create something unique, creative, engrossing, unpredictable and incredibly funny. Dasoku represents a truly insane gambit that I expect to be divisive even among its already very niche demographic (die-hard fans of a six-year-old guro nukige, which itself was already a hard sell) and it’s difficult to believe it even exists at all. Regardless of how you feel about Sakuraba’s work, I hope the fact that a game as ambitiously unsellable as Dasoku could even be made today can inspire some optimism toward the modern eroge market.

Continue reading “蛇足: How Did This Get Made? No, seriously, how the fuck did this get made?”

A Curated Selection of 100 HRPGs

Hello and welcome to my list of 100 HRPGs. I’ve been a fan of HRPGs since I first played one in 2012-ish, but to me HRPGs are also a curse – when I start playing one, it dominates my day, and if I’m not careful I can spend weeks at a time doing nothing but play HRPGs. The fast-paced gameplay, constant gratification with early to access porn, and endless variety of games is one hell of a combination. It’s such a deadly combination for me that I sealed HRPGs off for 5 years after my initial bout in 2012, knowing that if unrestrained my addiction would become all-consuming. That all changed when a certain soon to be revealed title in 2017 appealed to my tastes so much that I broke my vow and played an HRPG again. As you can imagine from the title of this article, the following 3 years have been a chaotic storm where I rushed to play all the HRPGs of the past that looked good to me, as well as all future releasing titles which interested me. My journey is still far from over, but it occurred to me the other day that I have played literally hundreds of HRPGs and could write a “here’s 100 HRPGs I played and liked” kind of thing, which I immediately did. And here it is!

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opening the post with this INSANE tamanegi lore, the stuff of nightmares

What’s up my fellow capital G Gamers? I FINALLY finished off my first run in 大悪司 yesterday before going to bed. It’s definitely one of the cooler Alicesoft games I’ve played and yet I barely see anyone talking about it on the Western side of things. Strange. I wonder why that is. Maybe I’m just late to the party. Maybe it’s a little too old for modern erogamers. Or maybe, it’s something to do with what the game’s about. Who is to say. Before you read any further, I implore you to check out the amazing description on VNDB so you can draw your own conclusions and so that you know what it is we’re dealing with here. Go ahead, please.

Continue reading “Incoherent Thoughts on 大悪司, or FEMINISTS DESTROYED BY BASED JAPANESE YAKUZA MAN COMPILATION #32”


Hey everybody, got another hot post from the VN mines for you all today. We have four writers this time: Zodi, beef2929, myself, and Jack. We all put in a good bit of work for some cool stuff we wanted to talk about. It is also quite the smattering of genres here – we got BL, we got furries, we got EVNs, and we got all ages games. There’s truly something for everyone. As always, this is open to anybody who likes novel games/eroge in general and would like to write about them. If you’d like to participate in one of these posts feel free to DM me on Twitter.

Thanks for stopping by, enjoy the posts!

Continue reading “STEMA 3: THE ENDGINNING”

Lien ~終わらない君の唄~

Lien ~終わらない君の唄~ is a relatively obscure eroge created by Purple Software in the year of our Lord 2000, and written by one 荒川 工 (Arakawa Takumi).  I first came in contact with this title by way of some exceptionally hilarious screenshots fellow 紳士 hayate135 shared with me some months back.  My interest was immediately piqued by the Tanaka Romeo brand humor and what appeared to be some very snappy writing; in a much welcome deviation from the norm, I was not let down on either front.  After doing some research I was surprised to find an utter lack of information on what I feel is a game certainly worth reading, albeit one that hasn’t aged so well on the technical side of things.

day zero
やばい indeed, Shirou
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Kikaijikake no Eve – Thoughts

I finished 機械仕掛けのイヴ ~Dea Ex Machina~ a few months back and still haven’t quite recovered. To this day, I’m not sure what possessed me during those 8 days of 10+ hour reading sessions but it’s one of the coolest experiences I’ve come across in the eroge medium; I consider it a kind of landmark in my journey. I was recommended this game rather enthusiastically for some time prior to reading (thanks Moogy and Metarail) so I was decently excited for it right off the bat, but I did not expect to fall in love with it the way I did. I was hooked from the first scene, and with the exception of some technical issues on my end it never really let up.

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Quietly tucked away in popular moege company Lump of Sugar’s library of otherwise mundane tales of high school romance lies the sleeping giant that is Itsuka, Todoku, Ano Sora ni, henceforth referred to as Itsusora for convenience’s sake. Originally penned by veteran Shumon Yuu (more recently known from Asairo and Tenshi no Hane o Fumanaide fame) in the year 2006, it boasts an extraordinarily detailed setting populated with a cast of unique characters and a level of plot complexity few other titles can even begin to compete with.

Fair warning, this review will contain minor spoilers simply because the game is impossible to talk about in any significant way otherwise, but as always I will do my utmost to avoid anything that would seriously adversely effect a new reader’s enjoyment of the title.

Continue reading “いつか、届く、あの空に。”